“Things didn’t exactly go to plan,” Kinetic Games said in a Steam post addressing the game’s current state. The virtual reality overhaul, for example, was supposed to be released before April, but it took longer than expected, pushing back other content. As a result of this and other forward-thinking goals, Kinetic Games has released the following roadmap:

“This roadmap now more accurately represents what we achieved this year, and what we plan to do moving forwards,” Kinetic Games said. “We want to be transparent and realistic in our plans to make sure we don’t have to delay things in the future or force mini updates to fill gaps.”
The customs difficulties, which have been teased numerous times, will be released this month. While we’ve seen mentions of them in the past to give an idea of what they entail, Kinetic Games has stated that a trailer with more information will be released “very soon.”
That section of the roadmap for 2023 now includes three progression updates, including new player models, new equipment, a new version of the leveling system, and new challenges to master. The “biggest programming and art overhaul that Phasmophobia will ever receive,” according to Kinetic, “with many systems, models, and animations completely reworked or created from scratch.” The idea behind splitting that material into three updates is to avoid one massive overhaul patch that takes a half-year or more to arrive.
“After progression is finished, we’ll get onto the last part of Phasmophobia that needs reworking. Horror 2.0,” the post said. “We’ll be replacing all of the ghost models and adding a plethora of new effects, events, sounds, and interactions to scare you out of your skin.”
Kinetic Games concluded by apologizing for the “miscalculation in the original roadmap.”
About Phasmophobia
Phasmophobia |
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Developer(s) | Kinetic Games |
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Publisher(s) | Kinetic Games |
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Engine | Unity |
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Platform(s) | Microsoft Windows |
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Release | 18 September 2020 (early access) |
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Mode(s) | Singleplayer, multiplayer |
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