League of Legends 13.11: Release date, 7 new skins, Champion Buffs & Nerfs

League of Legends 13.11 release date

League of Legends 13.11 is coming with a ton of changes, and we’ve got the release date and patch notes for you right here.

League of Legends 13.11 – Release date

Patch 13.11 for League of Legends is expected to be released on June 1, 2023. Here are the key timings for your server:

  • 3AM PT (NA)
  • 5AM GMT (EUW)
  • 3AM CET (EUNE)
  • 8AM KST (Korea)

League of Legends 13.11 – Patch notes

DRX World Championship Skins

  • DRX Aatrox (1,350 RP)
  • DRX Akali (1,350 RP)
  • DRX Ashe (1,350 RP)
  • DRX Caitlyn (1,350 RP)
  • DRX Kindred (1,350 RP)
  • DRX Maokai (1,350 RP)
  • Prestige DRX Aatrox (125 Mythic Essence)

League of Legends 13.11 release date 1

League of Legends Patch notes schedule

Date Patch Number
June 1, 2023 13.11
June 14, 2023 13.12
June 28, 2023 13.13
July 19, 2023 13.14
August 2, 2023 13.15
August 26, 2023 13.16
August 30, 2023 13.17
September 13, 2023 13.18

Seven skins will be released on June 2, 2023, one day after patch 13.11 is released.

Champion Nerfs

  • Aurelion Sol
  • Amumu
  • Aphelios
  • Kog’Maw
  • Jinx

Champion Buffs

Rek’Sai

Passive – Fury of the Xer’Sai
  • Max Heal: 20-190 –> 125 + 2%-12% max HP
Q – Queen’s Wrath/Prey Seeker
  • Burrowed Q Reveal duration: 2.5s –> 5s
  • Unburrowed Q duration: 5 –> 3s
  • Unburrowed Q cooldown: 4 –> 4-2s
W – Burrow
  • Tremor Sense tick rate: 1.5s –> 1s

Azir

Q – Conquering Sands
  • Cooldown: 14-6s –> 12-6s
W – Arise!
  • 50-118 by rank + 0-92 by level + 55%AP –> 60%AP
  • Summon Range: 500 –> 525

Kalista

Base Stats
  • Base Health: 574 –> 600
  • Health Regen: 3.75 –> 4
  • Health Regen Growth: .55 –> .75
  • Attack Damage: 66 –> 61
  • Attacke Damage Growth: 3.75 –> 3.25
P – Martial Poise
  • Basic attacks no longer miss if a target leaves vision
  • Damage dealt on-hit: 90% –> 100% total AD
  • Functional base AD is within 1-2% at all levels
Q – Pierce
  • Total AD Ratio: 100% –> 105%
E – Rend
  • Physical Damage per extra stack: 10-34 –> 8-24
  • Total AD Ratio per extra stack: 32.2%-40.6% –> 25%-45%
  • Cooldown: 14-8 –> 10-8

There are a few more champions getting buffed where the numbers have not been revealed yet:

  • Akali
  • Ivern
  • Renekton
  • Twisted Fate

Rell Mid-Scope Update

Base stats

  • Attack speed: 0.55 ⇒ 0.625
  • Attack speed growth: 2% ⇒ 1.5 %
  • Armor: 32 + 4.2 per level ⇒ 32 + 3 per level
  • Magic Resistance: 32 + 2.05 per level ⇒ 32 + 1 per level
  • Movement Speed: 335 ⇒ 330

Passive 

  • Rell’s attacks and abilities steal 3% Armor and MR for a maximum of 15% ⇒ Rell’s attacks and abilities steal 2.5% Armor and MR for a maximum of 15%
  • Armor/MR shred stacks up to 5 times per target
  • Passive duration: 4 ⇒ 5 seconds
  • Passive no longer steal resists from minions
  • All abilities also apply a stack of her passive
  • Minimum steal from 5-12 (based on level) ⇒ 2.5-5 (based on level) ⇒ 1.25-3 (based on level)
  • Minion steal from 0.5-2 (based on level) ⇒ 0.25-1 (based on level)
  • No longer deals bonus magic damage on hit
  • Hitting a new target no longer refreshes the duration on all targets

Q – Shattering Strike

  • Rell thrusts her lance, stunning targets for 0.75 seconds, destroying all shields and dealing damage.
  • Rell now breaks Morgana’s Black Shield, then Stuns
  • Damage: 70/115/160/205/250 + 50% AP
  • Applies passive and full damage to all targets
  • Removed: Heal on self and ally
  • Range: 685 in front of Rell, 150 behind ⇒ 520 in front of Rell, 220 behind
  • Cooldown: 9 – 5 ⇒ 11 – 9 seconds
  • Cast time: 0.35 ⇒ 0.5 seconds
  • Deals 250% damage to jungle camps

W – Ferromancy: Crash Down

  • Rell leaps off her mount, Knocking up enemies for 0.75 seconds and dealing damage. Rell gains a shield, which lasts until she remounts. Then she enters armored form, gaining 12% (before it was 10%) bonus Armor and MR, 35% attack speed and 75 attack range, but is slowed by 15%. In this form, she can use Ferromancy: Mount Up.
  • Active – Ferromancy: Mount Up: Rell mounts up and briefly gains 30% Decaying Movement speed. Her next attack within 3.5 seconds knocks up and throws enemies behind her, dealing additional magic damage. While mounted, she can use Ferromancy: Crash Down.
  • Damage: 70/100/130/160/190 + 60% AP
  • Shield: 30/55/80/105/130 + 10% max HP
  • Flip Damage: 10/25/40/55/70 + 40% AP
  • Dismounted Attack Speed boost: 15/20/25/30/35%
  • Deals 250% damage to jungle camps
  • Slidespeed from 85% of jump speed (650-750 based on distance jumped) ⇒ 100% of jump speed

E – Full Tilt (New ability)

  • Passive – Mounted Alacrity: Rell gains Movement Speed (based on level) while mounted, reduced in combat.
  • Active – Full Tilt: Rell and an ally charge, gaining ramping Movement speed up to 20% over 3 seconds, doubled to 40% towards enemies or your bonded ally.
  • After 1 second, Rell’s next attack or Shattering Strike explodes in an area for magic damage ⇒ E bonus damage no longer has a 1 second delay. E is not an auto attack reset though.
  • Damage: 20/25/30/35/40
  • Cooldown: 15 seconds
  • Movement Speed: 20/20/20/20/20%
  • Max Movement Speed: 40/40/40/40/40%
  • Passive Movement Speed: 10/20/30/40/50
  • Deals 250% damage to jungle monsters

R – Magnet Storm 

  • No changes beyond it applying a stack of Rell’s passive
  • Rell explodes in a magnetic fury, violently pulling nearby enemies toward herself. Then she constantly drags nearby enemies towards herself and deals magic damage over the next 2 seconds.
  • Cooldown: 120/100/80 seconds
  • Damage per second: 60/100/140
  • System Buffs

Item Changes

Duskblade of Draktharr

  • Max bonus damage: 15% ⇒ 20%

Youmuu’s Ghostblade

  • Ability haste: 20 ⇒ 15 (Ornn upgraded version: 25 ⇒ 20)
  • Bonus Lethality at Max Stacks: 8-20 (based on level) ⇒ 3-12 (based on level)
  • Distance per stack: 45 ⇒ 55 (~20% slower stack generation)

Kraken Slayer

  • Damage Type: Magic ⇒ Physical
  • Damage: 20 + 60% total AD + 45% AP ⇒ 35 – 85 + 65% total AD + 60% AP

Navori Quickblade

  • AD: 60 ⇒ 65
  • Ability Haste: 20 ⇒ 15
  • Transcendence cooldown reduction: 12% ⇒ 15%
  • Mythic Passive: 5 Ability Haste ⇒ 5 AD
  • Build Path: Pickaxe ⇒ BF sword
  • Total price unchanged

Statikk Shiv

  • Energize Damage: 60 – 170 (from level 7 to 18) + 50% AP ⇒ 80 – 190 (from level 7 to 18) + 50% AP
  • Minion modifier: 220% ⇒ 250% – Minion damage: 132 – 374 ⇒ 200 – 475

Galeforce

  • Active Damage: 150 – 350 + 250% crit chance ⇒ 150 – 350 + 200% crit chance
  • Maximum Execution Damage: 160% ⇒ 150%

Runaan’s Hurricane

  • On-hit damage: 30 ⇒ 15

Stormrazer

  • AD: 55 ⇒ 50
  • Energize Damage: 25 + 65% total AD + 50% AP ⇒ 15 + 60% total AD + 50% AP (~15% damage reduction, 120 – 220 ⇒ 100 – 190)

In addition to the aforementioned, the following will also be updated:

  • Moonstone Renewer
  • Ardent Censer
  • Echoes of Helia

System Nerfs

Galeforce

  • Active Damage: 481*350 + 250% Crit Chance –> 150-350 + 200% Crit Chance
  • Maximum Execution Damage: 160% –> 150%

Runaan’s Hurricane

  • On-Hit Damage: 30 –> 15

Stormrazor

  • Attack Damage: 55 –> 50
  • Energize Damage: 25 + 65% Total AD + 50% AP –> 15 + 60% Total AD + 50% AP (this is about 15% less damage from Energize)

Youmuu’s Ghostblade

  • Ability haste: 20 ⇒ 15 (Ornn upgraded version: 25 ⇒ 20)
  • Bonus Lethality at Max Stacks: 8-20 (based on level) ⇒ 3-12 (based on level)
  • Distance per stack: 45 ⇒ 55 (~20% slower stack generation)

Along with these changes, the following items will be nerfed:

  • Ardent Censer
  • Echoes of Helia

That’s all we know about League of Legends patch 13.11 at the moment.

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