Best Tiny Tina’s Wonderlands Chaos 50 Build

If you’re looking for a single build that will allow you to complete all of the end-game content with ease, you’ve come to the right place. This article will show you how to build  an enemy-crushing Tiny Tina’s Wonderlands chaos 50 build. We’ll go over all of the skills, hero points, class options, and weapons.

Tiny Tina’s Wonderlands Chaos 50 Build

Choosing Your Class

We chose Stabbomancer and Spellshot as our classes. The combination of critical damage and spell damage conversion allows your weapons to deal significantly more damage while maintaining decent ward regeneration.

The main class feat Dirty Fighting gives you a flat 30 percent critical hit chance increase. The side class feat Spellweaving gives you stacks of Spellweaving. Your character automatically receives up to five stacks of spell damage when their spellweaving stacks increase. The Skill Tree and Armor boost it further.

Skill Points

No Tier III skills were added to this build. On the other hand, you can find some substitutes at the end of this section.

Action Skill – From the Shadows

This skill allows you to be invisible. Every attack you make is a critical hit, but your overall critical hit damage is reduced for a limited time. It has an 8-second cooldown and a 36-second cooldown by default. The damage reduction is 25%.

Tiny Tina’s Wonderlands Chaos 50 Build Skills

Tier I Skills
  • Arsenal – simple melee, gun, and spell damage boost – 5 points
  • Haste – move and attack faster – 2 points
  • Magic Bullets – a percentage of spell damage is converted into gun damage. – 3 points
  • Prestidigitation – increased reload speed – 5 points
Skills From Tier II
  • Exploit Their Weakness – using status effects boosts your damage. – 3 points
  • Font of Mana – spell and action skill cooldown rates increased – 5 points
  • Just Warming Up – a bit of fire rate, just to move down the tree – 1 point
  • Mage Armor – gaining a stack of spellweaving restores ward – 1 point
  • Swift Death – the faster you move, the more damage you deal – 5 points
Tier IV Skills
  • Contagion – status effect spread and damage – 3 points
  • High Thread Count – three more spellweaving stacks – 1 point
  • Imbued Weapon – additional elemental damage on guns – 5 points
Skills From Tier V
  • Double Knot – spell critical hit damage – 3 points
  • One Slot, One Kill – gaining a stack of spellweaving increases gun damage – 1 point
Tier VI Skills – Capstone
  • Sever the Thread – shots from your gun have a chance of restarting your spell’s cooldown – 1 point
Alternate Skills

Additionally, you can redistribute some of your Contagion points by using them to upgrade Sneak Attack or acquire Glass Cannon for even more damage.

Hero Points

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You can spend 49 Hero Points. Normally, you get one Hero Point per level, but at some levels, you get more than one. Choose Village Idiot as your background at the start of the game. It provides the most raw points and allows you to obtain the highest Strength value.

These points improve various attributes. You have the following options:

  • Attunement – action skill cooldown
  • Constitution – health and ward points
  • Dexterity – critical hit chance
  • Intelligence – spell cooldown rate
  • Strength – critical hit damage
  • Wisdom – status effect damage

In this Tiny Tina’s Wonderlands Chaos 50 build, you should prioritize Strength and Attunement. The remaining points can be allocated to Dexterity for increased damage or Constitution for increased survivability.

Weapons and Gears

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The bunnies at the end of the chaos chambers can drop any item. Furthermore, if you complete a mirror from a specific DLC, the items will be added to the chaos bunnies as well.

Guns
  • Liquid Cooling – awesome synergy with From the Shadows – drops from Lissia in Crackmast Cove
  • Live Wire – a great SMG with a lightning chain – world drop only
  • Ruby’s Spite – one of the best pistols in the game – drops from Monsterous Shroom in Weepwild Dankness
Melee Weapon
  • Frying Pan – more survivability; you won’t be using melee in this build anyway – world drop only
Armor
  • Warped Paradigm – go for Melee Damage and Ability Damage is increased by 50% of your increased Spell Damage – drops from Kastor in Nagledrift

The best way to use this armor is to have Stabbomancer/Spellshot bonuses that increase All Damage Dealt, Spell Damage and Gun Damage. The best roll is  a +2 into Arsenal and a +3 into Magic Bullets and

Amulet
  • Barboload – every weapon consumes a lot of ammo. This amulet allows for some ammo regeneration and can be obtained from Imelda in the Glutton’s Gamble DLC.
Rings
  • Sharksbane x2 – a ring with critical hit synergy, make sure to go for the Gun Damage rolls if you want a ring with critical hit synergy
Ward
  • Body Rune – a healing and damage boost – drops from Bunnidhogg, a Chaos Chamber secret boss
Spell
  • Buffmeister – adds more damage to your gun – world drop only

Enchantments

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Guns
  • On Action Skill Start, increase Damage Dealt by 20% for 20 seconds
  • On Action Skill Start, increase Spell Damage by 40% for 10 seconds
Melee Weapon
  • On Action Skill Start, increase Gun Damage by 40% for 10 seconds
  • On Spell Cast, increase Elemental Damage by 20% for 5 seconds
Spell
  • On Action Skill Start, increase Gun Damage by 40% for 10 seconds
  • When using Spell Cast, increase Gun Damage by 30% for 10 seconds
  • On Action Skill Start, increase Damage Dealt by 20% for 20 second
Ward
  • On Action Skill Start, gain a stack of Spellweaving and +20% Reload Speed for 5 seconds
  • On Action Skill Start, increase Gun Damage by 40% for 10 seconds
  • When using Spell Cast, increase Gun Damage by 30% for 10 seconds