LoL Patch notes 12.19: New Skins, Buffs AP Malphite in Time for URF

LoL Patch notes 12.19 : Release Date, New Skins & Price

LoL Patch notes 12.19 : Release Date

According to the official  League of Legends Patch Schedule for 2022, LoL Patch notes 12.19 is expected to arrive on Wednesday, October 5, 2022. Players should expect the next patch to be released on this date as long as there are no unforeseen delays in League’s development.

LoL Patch notes 12.19 : new skins and price

On the PBE, players can try out the following  new skins:

  • Spirit Blossom Yone
  • Spirit Blossom Sett
  • Spirit Blossom Soraka

It’s expected that all but one of these come with a 1350 RP price tag, with the Legendary Sett skin priced at 1820 RP.

League of Legends Patch Schedule 2022

Riot has finally confirmed the LoL patch schedule for 2022 and Season 12!

  • League of Legends patch 12.19 – Wednesday, October 5, 2022
  • League of Legends patch 12.20 – Wednesday, October 19, 2022
  • League of Legends patch 12.21 – Wednesday, November 2, 2022
  • League of Legends patch 12.22 – Wednesday, November 16, 2022
  • League of Legends patch 12.23 – Wednesday, December 7, 2022

LoL Patch notes 12.19  : BugFixes, New Event

Janna VFX Update

New Janna VFX to all of her skins and abilities.

New Event Pass

The final phase of The Mythic Content Overhaul has finally arrived! With the start of the Worlds 2022 Event, players will get their first look at the new Event Pass and Event Shop experiences.

Items

  • Eclipse
    • Bonus Attack Damage: 55 ➞ 60
    • Lethality: 18 ➞ 12

BugFixes

  • Lowered the thresholds for the “Scoreboard” Challenge so that it is now easier to achieve. New wins required are 3 for Iron, 10 for Bronze, 20 for Silver, 30 for Gold, 50 for Platinum, 75 for Diamond, and 100 for Master
  • When using Collector as Jhin the execute damage displayed will now be 4444 instead of 999 or 9999
  • Fixed a bug with Cho’Gath and Akshan where their icons in the HUD would sometimes display the incorrect icon or size
  • Fixed a bug that caused the “One Stone” and “One Stone: 2022” Challenges to not progress correctly
  • Fixed a bug that caused the “Most Dangerous Game” Challenge to only progress if killed in your own jungle by the enemy jungler
  • Fixed a bug that was causing the Challenges tooltip to not appear when hovering over Challenges in the Identity Customizer menu

League of Legends 12.19 Patch Notes Champion Changes

  • Syndra
    • Base Health: 593 ➞ 563
    • Passive – Transcendent
      • Updated Passive: Syndra collects up to 120 Splinters of Wrath via damaging enemy champions and gaining levels. Splinters of Wrath enhance Syndra and her abilities.
      • Mana from Splinters: Syndra restores 20-215 (based on levels 1-18) mana whenever she collects a Splinter from an enemy
      • Transcended: At 120 Splinters, Syndra gains 15% Total AP
      • Syndra can gain Splinters of Wrath from the following methods:
        • Damaging an enemy champion with 2 abilities within 4 seconds grants (1/2/3 at levels 1/11/18) Splinters (8 second cooldown per target)
        • Syndra will receive 5 Splinters of Wrath when she levels up
        • Killing a Cannon minion grants 1 Splinter of Wrath
        • [NEW] New Look: When Syndra fully upgrades an ability she will receive a new upgraded ability icon
    • Q – Dark Sphere
      • Cooldown: 4 seconds ➞ 7 seconds
      • Mana Cost: 40/50/60/70/80 ➞ 40/45/50/55/60
      • Magic Damage: 70/105/140/175/210 (+ 65% AP) ➞ 70/105/140/175/210 (+ 70% AP)
      • [NEW] Transcended Dark Sphere: Upon gathering 40 Splinters of Wrath, Q will be able to store up to 2 charges (Note: 1.25 second cooldown between casts)
    • W – Force of Will
      • Sphere Pickup Detection Radius: 400 units ➞ 500 units
      • [NEW] Run, Playthings: Non-Sphere units that Syndra picks up will now be unable to die while under Syndra’s control. There was previously a very small amount of time units could die while being picked up which has been removed.
      • [NEW] Transcended Force of Will: Upon gathering 60 Splinters of Wrath, W will deal an additional 15% (+1.5% per 100 AP) true damage
    • E – Scatter the Weak
      • Cooldown: 18/17/16/15/15 seconds ➞ 15 seconds at all ranks
      • Stun Duration: 1.5 seconds ➞ 1.25 seconds
      • Magic Damage: 85/130/175/220/265 (+ 60% AP) ➞ 75/115/155/195/235 (+ 55% AP)
      • Scatter Angle: 34 degrees ➞ 56 degrees
      • [NEW] Personal Space: Reduced the likelihood of Q not stunning targets at close range
      • [REMOVED] Fire Away: Dark Spheres spawned after casting Scatter the Weak are no longer fired as missiles
      • [NEW] Transcended Scatter the Weak: Upon gathering 80 Splinters of Wrath, Scatter the Weak’s cone is increased (56 degrees ➞ 84 degrees) and also slows enemies by 70% for 1.25 seconds (applied after initial CC)
    • R – Unleashed Power
      • Damage per Sphere: 90/140/190 (+ 20% AP) ➞ 90/130/170 (+ 17% AP)
      • [NEW] New Passive: Unleashed Power will now grant Q – Dark Sphere an additional 10/20/30 Ability Haste
      • [NEW] Transcended Unleashed Power: Upon gathering 100 Splinters of Wrath, Unleashed Power will execute champions below 15% max health
  • Blitzcrank
    • Base Attack Speed: 0.625 ➞ 0.65
    • Attack Speed Ratio: 0.625 ➞ 0.7
    • W – Overdrive
      • Mana Cost: 75 ➞ 85
      • Bonus Attack Speed: 30/38/46/54/62% ➞ 40/53/66/79/92%
      • [NEW] Magical Punch: Attacks during W deal an additional 1% of target’s maximum HP in magic damage. Against minions and monsters, this damage is increased by an extra 60-180 (based on level) damage.
    • E – Power Fist
      • Mana Cost: 25 ➞ 40
      • Knock Up Duration: 0.9 seconds ➞ 1 second
      • Empowered Auto Attack Damage: 200% total AD ➞ 200% total AD (+ 25% AP)
      • [NEW] No One is Safe: Against minions and monsters, Blitzcrank’s E empowered auto attacks will deal a bonus 150% total AD (+ 125% AP) damage
    • R – Static Field
      • Maximum Stacks from Passive: 3 ➞ Unlimited
      • Magic Damage from Stacks On-Hit: 50/100/150 (+ 30% AP) ➞ 50/100/150 (+ 30/40/50% AP)
      • Magic Damage: 275/400/525 (+ 100% AP) ➞ 275/400/525 (+ 125% AP)
  • Ekko
    • Passive – Z-Drive Resonance
      • Third Proc Damage: 30-140 (based on level) (+ 80% AP) ➞ 30-140 (based on level) (+ 90% AP)
    • R – Chronobreak
      • Magic Damage: 150/300/450 (+ 150% AP) ➞ 150/325/500 (+ 175% AP)
  • Fizz
    • E – Playful/Trickster
      • Magic Damage: 70/120/170/220/270(+ 75% AP) ➞ 70/120/170/220/270 (+ 90% AP)
  • Garen
    • E – Judgment
      • Critical Strike Damage: 58% (+ 1% per 1% bonus critical strike damage) ➞ 75% (+ 1% per 1% bonus critical strike damage
  • Jinx
    • Base Attack Damage: 57 ➞ 59
    • R – Super Mega Death Rocket!
      • Base Damage to Primary Target: 250/400/550 ➞ 300/450/600
  • Kai’Sa
    • Passive – Second Skin
      • 5th Stack Proc Damage: 15% (+ 5% per 100 AP) of target’s missing health ➞ 15% (+ 6% per 100 AP) of target’s missing health
  • Malphite
    • W – Thunderclap
      • Cone AoE Physical Damage: 15/25/35/45/55 (+ 20% AP) (+ 15% armor) ➞ 15/25/35/45/55 (+ 30% AP) (+ 15% armor)
    • R – Unstoppable Force
      • Magic Damage: 200/300/400 (+ 80% AP) ➞ 200/300/400 (+ 90% AP)
  • Master Yi
    • Attack Damage Growth: 2.5 ➞ 2.2
    • E – Wuju Style
      • Bonus True Damage: 30/35/40/45/50 (+35% bonus AD) ➞ 30/35/40/45/50 (+30% bonus AD)
  • Nasus
    • Q – Siphoning Strike
      • Empowered Basic Attack Range: 150 (25 bonus range) ➞ 175 (50 bonus range)
    • W – Wither
      • Attack Speed Slow: 50% of movement speed slow (23.5/29.5/35.5/41.5/47.5%) ➞ 75% of movement speed slow (new attack speed slow values: 35.25/44.25/53.25/62.25/71.25%)
    • R – Fury of the Sands
      • Increased Size: +30% Size ➞ +30/35/40% Size (levels 6/11/16)
      • [NEW] Big Pupper: AoE radius of Nasus’ damage now increases based on his size
      • Damage Tick Rate: Every 1 second ➞ Every 0.5 second (note: overall damage is unchanged)
  • Nunu
    • R – Absolute Zero
      • Magic Damage: 625/950/1275 (+ 250% AP) ➞ 625/950/1275 (+ 300% AP)
  • Rakan
    • Passive – Fey Feathers
      • Shield Strength: 30-225 (based on level) (+ 85% AP) ➞ 30-225 (based on level) (+ 95% AP)
    • Q – Gleaming Quill
      • Magic Damage: 70/115/160/205/250 (+ 60% AP) ➞ 70/115/160/205/250 (+ 70% AP)
  • Rek’Sai
    • Base Attack Damage: 64 ➞ 61
  • Ryze
    • Q – Overload
      • Magic Damage: 70/90/110/130/150 (+ 50% AP) (+ 2% bonus mana) ➞ 70/90/110/130/150 (+ 55% AP) (+ 2% bonus mana)
    • W – Rune Prison
      • Magic Damage: 80/110/140/170/200 (+ 60% AP) (+ 4% bonus mana) ➞ 80/110/140/170/200 (+ 70% AP) (+ 4% bonus mana)
  • Shyvana
    • W – Burnout
      • Magic Damage per Tick: 10/16.25/22.5/28.75/35 (+ 10% bonus AD) ➞ 10/16.25/22.5/28.75/35 (+ 15% bonus AD)
      • Bonus On-Hit Magic Damage: 5/8.125/11.25/14.375/17.5 (+ 5% bonus AD) ➞ 5/8.125/11.25/14.375/17.5 (+ 7.5% bonus AD)
    • E – Flame Breath
      • Auto Attacks Against Marked Enemies Damage: 3.75% of target’s maximum health ➞ 3.5% of target’s maximum health
      • Damage :: 60/100/140/180/220 (+30% AD) (+70% AP) >>> 60/100/140/180/220 (+40% AD) (+90% AP)
      • Dragon Form Extra Damage :: Additional 100-160 (Based on Level) (+30% AD) (+30% AP) >>> Additional 75-135 (Based on Level) (+30% AD) (+30% AP)
  • Sona
    • Q – Hymn of Valor
      • Base Damage: 40/70/100/130/160 ➞ 50/80/110/140/170
    • E – Song of Celerity
      • ● Power Chord Slow: 40% (+ 4% per 100 AP) ➞ 50% (+ 4% per 100 AP)
  • Tahm Kench
    • Q – Tongue Lash
      • Magic Damage: 80/130/180/230/280 (+ 70% AP) (+ An Acquired Taste proc 8-60 (based on level) (+ 3% bonus health) ➞ 80/130/180/230/280 (+ 90% AP) (+ An Acquired Taste proc 8-60 (based on level) (+ 3% bonus health)
    • W – Abyssal Dive
      • Damage Per Stack: 100/135/170/205/240 (+ 100% AP) ➞ 100/135/170/205/240 (+ 125% AP)
  • Twitch
    • Passive – Deadly Venom
      • Damage Per Stack: 1/2/3/4/5 (based on level) (+ 2.5% AP) ➞ 1/2/3/4/5 (based on level) (+ 3% AP)
    • E – Contaminate
      • Magic Damage per Stack: 35/50/65/80/95 (+ 35% bonus AD) (+ 33% AP) AP ➞ 35/50/65/80/95 (+ 35% bonus AD) (+ 35% AP)
  • Udyr
    • Q – Wilding Claw
      • [NEW] Minions Beware: Awakened Wilding Claw will now deal a minimum of 80-160 damage based on current level per strike of lightning
    • W – Iron Mantle
      • On-Hit Heal Against Minions : 50% heal reduction ➞ 40% heal reduction
    • R – Wingborne Storm
      • Damage to Minions: 40/55/70/85% (levels 1/6/11/16) ➞ 50/60/70/80% (levels 1/6/11/16)

League Of Legends Wiki :

League of Legends
Developer(s) Riot Games
Publisher(s) Riot Games
Director(s) Andrei van Roon
Producer(s) Jeff Jew
Writer(s) Graham McNeill
Platform(s)
  • Microsoft Windows
  • OS X
Release
  • Microsoft Windows
  • October 27, 2009
  • OS X
  • March 1, 2013
Genre(s) MOBA
Mode(s) Multiplayer