LoL Patch 14.10 Release Date, Time, Rune Updates, New Faerie Court Skin Line & More

The winds of change are howling through the Summoner’s Rift! LoL Patch 14.10 is on the horizon, promising a complete revamp to the game. Buckle up, champions, because everything from items to runes is about to get a major shakeup!

LoL Patch 14.10 Release Date & Time

Mark your calendars! LoL Patch 14.10 hits the servers on Wednesday, May 15th. Here’s when to expect the update based on your region:

  • 3:00 PM CT (North America)
  • 5:00 AM GMT (EU West)
  • 3:00 AM CET (EU North East)
  • 8:00 AM KR (Korea)

Expect extended downtime as Riot implements these sweeping changes. Matchmaking will be disabled across all queues three hours before the update goes live.

Patch Notes Breakdown

Here’s a glimpse into the key changes you can expect in LoL Patch 14.10:

Systems

Bounties

  • Death streak penalty increased from 0.2 to 0.25.

Minion experience splits

  • Solo: 95 percent base experience.
  • Group split evenly increased from 116 to 124 percent base exp.
  • Fixed: Bug for a while where an index out-of-bounds check goes wrong, resulting in five recipients triggering a fallback behavior and actually splitting by 20 percent instead of the intended 23.2 percent each.

Summoner Spells

  • Barrier
    • Shield increased from 105-411 linear for two seconds to 120-480 linear for 2.5 seconds.
  • Cleanse
    • Lingering tenacity increased from 65 percent for three seconds to 75 percent for three seconds.
    • Cooldown duration increased from 210 seconds to 240 seconds.
  • Exhaust
    • Slow increased from 30 percent to 40 percent.
    • Cooldown duration increased from 210 seconds to 240 seconds.
  • Ghost
    • Duration decreased from 15 seconds to 10 seconds.
    • Cooldown duration increased from  210 seconds to 240 seconds.
  • Heal
    • Ally heal range increased from 835 to 900.

Faerie Court Skin Line

  • Faerie Court Lux (1,350 RP)
  • Faerie Court Lillia (1,350 RP)
  • Faerie Court Soraka (1,350 RP)
  • Faerie Court Tristana (1,350 RP)
LoL Patch 14.10
Image via Riot Games

Champions

Cassiopeia

  • Magical Footwear is replaced with Triple Tonic (rune) and Cash Back (rune) as their rows were reshuffled.

Cho’Gath

  • E non-champion damage cap only applies to monsters. It does not apply to minions.
  • E monster damage cap increased from  60-140 to 200 all ranks.
    • With no R stacks, this is a buff against targets with health greater than 2000-4667. This caps at 6667 health.
    • The threshold decreases as damage from R stacks increases.

Corki

  • Base stats:
    • Health increased from 610 plus 103 to 640 plus 100.
    • Mana regeneration growth increased from 0.55 to 0.70.
    • Base attack damage decreased from 61 to 55.
    • Armor adjusted from 28 plus 4.7 to 30 plus 4.5.
    • Base attack speed increased from 0.638 to 0.644.
    • Attack speed ratio increased from 0.638 to 0.644.
    • Acquisition range increased from 500 to 550.
    • Attack windup percentage increased from 10 percent to 11.6 percent.
      • Base windup time increased from 0.15674 seconds (at five frames, the attack speed is 0.638) to 0.18 seconds (six frames, the attack speed is 0.644).
    • Attack animation cast frame increased from 4.2 to 5.5.
        • This only influences how quickly the animation plays, not how fast the attack fires.
        • Combined with the above change to base windup time, his attack should be slightly slower, but his animations shouldn’t feel slower.
  • Passive:
    • Package has been removed.
    • Removed: This no longer converts 80 percent of the attack into magic damage.
    • Passive now deals 15 percent of the attack as additional true damage. This applies to critical strikes and spellblade procs.
  • Q:
    • Missile speed increased from 1000 to 1100.
    • Missile minimum travel time is reduced from 0.25 seconds to 0.227 seconds.
    • Cooldown reduced from eight seconds across all ranks to 9-7 seconds.
    • Mana cost reduced from 60-100 to 60-80.
    • Damage:
        • Base damage was reduced from 75-255 to 70-230.
        • Base attack damage scaling increased from 70 percent to 120 percent.
        • Ability power scaling increased from 50 percent to 70 percent.
    • Animation cast frame decreased from 10 to eight.
      • This only influences the animation speed, not cast time.
  • W:
    • Tick rate increased from 0.25 seconds to 0.5 seconds. The total damage over 2.5 seconds remains unchanged.
    • New: W now has a minimum range of 300. The maximum range remains unchanged at 600.
    • Mana cost increased from 80 across all ranks to 80-100.
  • E:
    • Cooldown duration decreased from 16 seconds to 12 seconds.
    • Mana cost increased from 50 across all ranks to 50-70.
    • Damage type has been adjusted from 50 percent physical and 50 percent magic damage to 100 percent physical damage. So, there is no more magic damage from E.
    • Total damage over four seconds has been reduced from 120-320 plus 240 percent base attack damage to 100-300 plus 200 percent base attack damage.
    • Resists shred has been increased from up to 8-20 after eight ticks to up to 12-24 after four ticks.
      • This spell still shreds armor and magic resistance despite no longer dealing magic damage.
  • R:
    • Damage type adjusted from magic damage to physical damage.
    • Mana cost increased from 20 to 35.
    • Maximum ammo reduced from seven to four.
    • Ammo granted when first ranked increased from one to two.
    • Ammo recharge time increased from scaling between 12-10 seconds to 20 seconds over all ranks.
    • Basic attacks against champions now refunds 2-4 seconds of ammo recharge time at 0-100 percent critical strike chance.
      • This refund is on-hit and not on-attack, meaning there’s a delay between your attack and the refund. It can also be denied by dodge or miss.
    • Damage:
      • Base damage scaling increased from 80-150  to 80 / 180 / 280.
      • Attack damage scaling has been adjusted from 25 percent/ 50 percent / 75 percent total to 70 percent bonus attack damage over all ranks.
      • Removed: Ability power scaling.

Jax

  • R range indicator radius decreased from 450 to 375. This now matches the effect, which remains unchanged.

K’Sante

  • Health growth increased from 115 to 120.
  • Health per five growth increased from 0.85 to one.
  • E base shield increased from 50-210 to 50-250.

Nocturne

  • Q range indicator halfwidth increased from 60 to 120.
    • The Q missile itself is unchanged at 60 halfwidth.

Sett

  • New: E now deals 100 bonus damage to monsters.

Skarner

  • Q third hit/missile monster damage cap decreased from  150-450 to 150-350, damage self base health scaling decreased from five percent to four percent, turret damage increased from x0.5 to x1.0, cost reduced from 30-50 to 30.
  • E damage total health scaling reduced from 10 percent to eight percent.
  • R cast time decreased from 0.75 seconds to 0.65 seconds.

Tryndamere

  • Passive critical strike chance at 100 Fury increased from 40 percent to 50 percent.

Viego

  • Q mark healing from minions increased from 10 percent to 50 percent.

Yasuo

  • Passive critical strike chance multiplier was reduced from x2.5 to x2.0, excess critical strike chance to base attack damage conversion increased from x0.4 to x0.5.

Yone

  • Passive critical strike chance multiplier reduced from x2.5 to x2.0, excess critical strike chance to base attack damage conversion increased from x0.4 to x0.5.

Items

Boots

  • Boots of Swiftness
    • Innate speed reduced from 60 to 45.
    • Slow resist of 25 percent removed.
    • Attacks will now grant either plus 30 (melee) or plys 20 (ranged) speed for two seconds.
  • Mercury’s Treads
    • Cost reduced from 1100g to 1000g.
    • Magic resist increased from 25 to 30.
    • Tenacity decreased from 30 percent to 20 percent.
  • Plated Steelcaps
    • Cost decreased from 1100g to 1000g.
    • Armor increased from 20 to 25.
    • Block percentage reduced from 12 percent to eight percent.
  • (New) Symbiotic Soles
    • Recipe: Boots plus 600g. This new item will cost 900g in total to craft.
    • Movement speed base stat will be 35.
    • Passive: you will get an empowered Recall.
    • Quest: Once you’ve traveled 150000 units of distance, you can upgrade to Synchronized Souls.
  • (New) Synchronized Souls
    • Movement speed base stat of 45.
    • Passive: Your Recall is now empowered
    • Passive: You will gain plus 45 movement speed when out of combat.
  • (Adjusted) Zephyr
    • New recipe: Berserker’s Greaves plus 2000g. This will cost 3100g in total to build.
    • You must be level 15 to purchase.
    • Plus 20 percent slow resistance.
    • Movement speed adjusted from 10 percent to 45 flat.
    • Tenacity has been removed.
    • Attack damage has been removed.
    • Attack speed increased from 40 percent to 45 percent.
    • New passive: Like the Wind: You gain five percent movement speed on-hit for six seconds. This can stack up to 15 percent movement speed (three stacks).

Basic Items

  • Dagger
    • Attack speed was reduced from 12 percent to 10 percent.

‌Epic Items

  • Bami’s Cinder
    • New recipe: Ruby Crystal, Glowing Mote, plus 250g. In total, this new recipe will cost 900g to build.
    • New: Now grants plus five ability haste.
    • Health was reduced from 300 to 200.
  • (New) Fated Ashes
    • Recipe: Amplifying Tome plus 500g. The total build cost is 900g.
    • Ability power base stat of 40.
    • Passive: Inflame: Your ability damage will burn enemies for a second magic damage per second for three seconds. This increases by 20 per second to monsters.
  • Hearthbound Axe
    • New recipe: Long Sword, Dagger, Long Sword, plus 300g. The total build cost for this new recipe is 1300g.
    • Attack damage increased from 15 to 20.
    • Attack speed decreased from 25 percent to 20 percent.
  • Noonquiver
    • New recipe: Long Sword, Cloak of Agility, plus 450g. The new cost for this item is 1400g.
    • New: You will now get a plus 20 percent critical strike chance.
    • Attack damage was reduced from 30 to 25.
    • Attack speed has been removed.
  • Recurve Bow
    • Damage type has been adjusted from magic damage to physical damage.
  • (New) Scout’s Slingshot
    • Recipe: Dagger plus 600g. The total cost to build this new item is 900g.
    • Attack speed is now 20 percent.
    • Passive: Bullseye: When you damage a champion, you’ll deal 40 magic damage. This has a 40-second cooldown and it’s reduced by one second on attack.
  • Steel Sigil
    • The recipe has been re-ordered to be symmetrical. Nothing has been added or removed from this recipe.
  • Verdant Barrier
    • Cost decreased from 1700g to 1600.
  • Zeal
    • Critical strike chance has been increased from 15 percent to 20 percent.

‌Crit Legendary Items

  • Bloodthirster
    • New recipe: BF Sword, Pickaxe, and Vampire Scepter plus 325g. This item will now cost 3400g.
    • You will no longer get additional attack damage when you’re above 70 percent health.
    • Excess lifesteal healing will be converted into an overshield of up to 50-400. This shield will decay after you’ve been out of combat for 25 seconds.
    • Critical strike chance has been removed.
    • Attack damage has been increased from 55 to 80.
  • Collector
    • New recipe: BF Sword, Serrated Dirk, Cloak of Agility, plus 300g. This item will now cost 3200g.
    • Critical strike chance increased from 20 percent to 25 percent.
    • Attack damage increased from 55 to 60.
    • Lethality decreased from 16 to 15.
  • Essence Reaver
    • New recipe: BF Sword, Caulfield’s Warhammer, Cloak of Agility, plus 200g. This item will now cost 3200g.
    • This is no longer a Spellblade item.
    • New passive: Basic attacks will refund 15  plus 10 percent basic attack damage mana on-hit.
    • Critical strike chance increased from 20 percent to 25 percent.
    • Ability haste has increased from 20 to 25.
    • Attack damage increased from 60 to 65.
  • Immortal Shieldbow
    • New recipe: Pickaxe, Noonquiver, plus 725g. Building this item will now cost 3000g.
    • Critical strike chance increased from 20 percent to 25 percent.
    • Attack damage increased from 50 to 55.
    • Lifesteal has been removed.
  • Infinity Edge
    • Cost increased from 3300g to 3400g.
    • Critical strike chance increased from 20 percent to 25 percent.
    • Attack damage increased from 65 to 80.
  • Kraken Slayer
    • New recipe: Rectrix, Hearthbound Axe, Recurve Bow, plus 200g. This item will now cost 3100g.
    • Critical strike chance has been removed.
    • New: You will now get a plus seven percent movement speed.
    • Attack damage has been increased from 40 to 50.
    • Attack speed has been increased from 35 percent to 40 percent.
      • Ornn item: The attack speed has been increased from 45 percent to 55 percent.
    • Passive damage has been increased from up to x 2.0 on the third repeat trigger to up to x1.5 based on the target’s missing health.
  • Lord Dominik’s Regards
    • Armor penetration increased from 35 percent to 40 percent.
    • Critical strike chance increased from 20 percent to 25 percent.
    • Attack damage increased from 40 to 45.
    • Removed: You will no longer deal increased damage based on the target’s maximum health.
  • Mercurial Scimitar
    • New recipe: Quicksilver Sash, Pickaxe, Vampiric Scepter, plus 225g. Building this item will now cost 3300g.
    • Critical strike chance has now been removed.
    • New: You will now get a plus 10 percent lifesteal.
  • Mortal Reminder
    • Critical strike chance has been increased from 20 percent to 25 percent.
  • (Adjusted) Navori Flickerblade
    • Previously called Navori Quickblades
    • New recipe: Dagger, Zeal, Dagger, plus 900g. This will now cost 2600g to build.
    • Critical strike chance has been increased from 20 percent to 25 percent
    • Removed: Your champion will no longer get increased damage based on your critical strike chance.
    • Cooldown refund has increased from percent to 15 percent.
    • Ability haste has been removed.
    • Ability damage has been removed.
    • New: You will now get seven percent movement speed and 40 percent attack speed.
    • Ornn’s “Flicker” upgrade will receive these changes but is not currently accessible.
  • Phantom Dancer
    • New recipe: Dagger, Zeal, Dagger, plus 900g. This item will now cost 2600g.
    • Movement speed has been increased from 10 percent to 12 percent.
    • Critical strike chance has been increased from 20 percent to 25 percent.
    • Attack damage has been removed.
    • Attack speed has been increased from 30 percent to 60 percent.
    • Removed: You can’t get increased attack speed on attack.
  • Rapid Firecannon
    • New recipe: Zeal, Scout’s Slingshot, plus 600g. Building this item will now cost 2600g.
    • Critical strike chance increased from 20 percent to 25 percent.
    • Attack damage has been removed.
    • Attack speed increased from 20 percent to 35 percent.
  • Runaan’s Hurricane
    • New recipe: Zeal, Scout’s Slingshot, plus 600g. This item now costs 2600g.
    • Removed: This item no longer applies 30 on-hit magic damage.
    • Bolt’s total attack damage scaling has been increased from 40 percent to 55 percent.
    • Critical strike chance has been increased from 20 percent to 25 percent.
  • Statikk Shiv
    • New recipe: Scout’s Slingshot, Hearthbound Axe, plus 700g. This item now costs 2900g.
    • Critical strike chance has now been removed.
    • Attack speed has been increased from 30 percent to 40 percent
    • New passives:
      • Electrospark: Killing non-champions causes chain lightning that deals 90 magic damage. This can hit up to six additional enemies. There is a three-second cooldown and a 500-bounce range.
      • Electroshock: Takedowns on champions will deal x3.0 damage and have no cooldown, no bounce cap (but it’s limited to 186 bounces), and a 650 bounce range.
  • (New) Yun Tal Wildarrows
    • Recipe: Pickaxe, Noonquiver, plus 925g. The total cost for this item is 3200g.
    • Critical strike chance of 25 percent
    • Attack damage of 65
    • Passive: Serrated Edge: Critical strikes deal 35 percent total attack damage as additional physical damage over two seconds. This can stack.

‌Fighter/On-Hit Legendary items

  • Black Cleaver
    • Shred per stack has increased from five percent to six percent. This can have a maximum of five stacks.
  • Blade of the Ruined King
    • On-hit damage:
      • Ranged on-hit damage has decreased from nine percent to six percent.
      • Melee on-hit damage has been decreased from 12 percent to nine percent.
      • Monster cap on on-hit damage has been increased from 60 to 100.
    • Attack damage increased from 40 to 55.
    • Attack speed increased from 25 percent to 30 percent.
    • Lifesteal increased from eight percent to 10 percent.
    • Passive slow triggers from the first attack to the third attack.
  • (New) Overlord’s Bloodmail
    • Recipe: Tunneler, Tunneler, plus 1000g. This item costs 3300g.
    • Health base stat of 500.
    • Attack damage base stat of 40.
    • Passive: Tyranny: You gain two percent base health as attack damage.
    • Passive: Retribution: You gain up to 10 percent increased attack damage based on your missing health. This is maxed at 70 percent of your missing health.
  • Ravenous Hydra
    • Cast range has increased from 325 to 350
  • Terminus
    • New recipe: Hearthbound Axe, Recurve Bow, plus 1000g. This item will now cost 3000g.
    • Attack damage decreased from 40 to 35.
    • Attack speed increased from 30 percent to 35 percent.

‌Tank Legendary Items

  • Abyssal Mask
    • Cost decreased from 2400g to 2300g.
    • Radius increased from 550 to 600.
    • Magic resist shred adjusted from five plus 1.2 percent base health flat shred to 20 percent percent shred. There’s no longer any scaling.
    • Innate magic resist decreased from 60 to 50.
    • Magic resist per shredded enemy increased from nine to 10.
  • Hollow Radiance
    • New: plus 10 ability haste.
    • Health decreased from 600 to 450.
  • Knight’s Vow
    • New recipe: Kindlegem, Chain Vest, Rejuvenation Bead, plus 300g. This will now cost 2200g.
    • Armor decreased from 45 to 40.
    • New: Plus 100 percent health regeneration.
    • Damage redirection increased from 10 percent to 12 percent. The redirect will no longer double if the linked ally’s health is below 30 percent.
  • Randuin’s Omen
    • Removed: You will no longer inherit the Rock Solid passive from Warden’s Mail.
    • Active slow increased from 55 percent to 70 percent.
    • Active cooldown increased from 60 seconds to 90 seconds.
    • Base health was reduced from 400 to 350.
    • Armor increased from 55 to 75.
  • Sunfire Aegis
    • New: Plus 10 ability haste.
    • Health was reduced from 500 to 350.
  • Unending Despair
    • Cooldown was reduced from seven seconds to five seconds.
  • Warmog’s Armor
    • Health increased from 750 to 1000.
    • Innate health regeneration decreased from 200 percent to 100 percent.
  • Winter’s Approach
    • New recipe: Tear, Giant’s Belt, Kindlegem, plus 300g. This item will now cost 2400g.
    • Health increased from 400 to 550.
    • Health from mana scaling has been adjusted from eight percent total mana to 15 percent bonus mana.
    • These changes also apply to Fimbulwinter.
  • Zeke’s Convergence
    • New recipe: Kindlegem, Cloth Armor, Null-Magic Mantle, plus 650g. This item will now cost 2200g.
    • Ability haste decreased from 20 to 10.
    • Health increased from 200 to 300.
    • Armor has been reduced from 30 to 25.
    • New: Plus 25 magic resist.
    • Removed: Mana.

‌Mage Legendary Items

  • (New) Blackfire Torch
    • Recipe: Lost Chapter, Fated Ashes, plus 700g. This costs 2800g to build.
    • Ability haste of 25.
    • Ability power of 90.
    • Mana base of 600.
    • Passive: Baleful Blaze: Ability damage burns an enemy for 20 plus four percent of your ability power magic damage per second for three seconds. This increases by 20 per second against monsters.
    • Passive: Blackfire: For every champion and epic or large monster affected by Baleful Blaze, you will gain four percent ability power.
  • Liandry’s Torment
    • New recipe: Haunting Guise, Fated Ashes, plus 800g. This will now cost 3000g.
  • Luden’s Companion
    • Cooldown has been adjusted from three seconds per charge to 12 seconds to gain all charges.
    • Base damage increased from 45 to 60.
    • Repeat hit damage increased from x0.35 to x0.5.

‌Assassin Legendary Items

  • Voltaic Cyclosword
    • New recipe: Brutalizer, Long Sword, Long Sword, plus 863g. The total cost for this item is now 2900g.

‌Support Legendary Items

  • Dawncore
    • New recipe: Bandleglass Mirror, Forbidden Idol, Forbidden Idol, plus 250g. This now costs 2700g.
    • Removed: Summoner haste.
    • Removed: Ability haste. This has also been removed from Ornn’s item.
    • Mana regeneration decreased from 150 percent to 100 percent.
      • Ornn item mana regeneration increased from 225 percent to 250 percent.
    • Innate ability power increased from 40 to 60.
      • Ornn item ability power increased from 60 to 70.
    • Passive ability power per 100 percent mana regeneration increased from five to 10.
    • New: Plus 16 innate heal and shield power.
    • Passive heal and shield power per 100 percent mana regeneration decreased from three percent to two percent.
  • Echoes of Helia
    • Maximum shards decreased from three to two.
    • Healing per shard is now 75 (max shards of 150).
    • Damage per shard increased from 45 to 60. Maximum shards decreased from 135 to 120.
  • Shurelya’s Battlesong
    • Innate movement speed decreased from eight percent to five percent.
      • Ornn item movement speed decreased from 10 percent to seven percent.
    • Ability power decreased from 55 to 50.
      • Ornn item ability power decreased from 70 to 65.

Runes

New

  • Absorb Life
    • Precision tree, row one (replaces Overheal).
    • Killing a target grants you a burst of health.
  • Cash Back
    • Inspiration tree, first row.
    • Gain six percent of gold spent back when you purchase a Legendary item.
  • Jack of All Trades
    • Inspiration tree, third row.
    • For each differing stat gained from items, gain a Jack stack. Each Jack stack gives one Ability Haste, with bonus Adaptive Force granted at five and 10 Jack stacks.
  • Legend: Haste
    • Precision tree, row two (replaces Legend: Tenacity).
    • Gain 1.5 Ability Haste per Legend stack, stacks up to 10.
    • Legend stacks can be earned per champion takedown, epic monster takedown, large monster kill, or minion kill.

Adjusted

  • Cut Down
    • New effect: Deal eight percent more damage to targets that have more than 60 percent max HP.
  • First Strike
    • Bonus damage increased from seven to eight percent.
    • Base gold of hit increased by 10.
    • Gold from damage dealt reduced from 100/70 to 50/35 percent (melee/ranged).
  • Fleet Footwork
    • Base heal amount reduced from 10-130 to 8-110.
    • Duration of speed boost increased from one to 1.25 seconds.
  • Font of Life
    • Immobilizing enemies now heals the user and lowest-health ally for 10-50 HP.
      • Amount reduced by 30 percent for ranged champions.
  • Hail of Blades
    • Ranged attack speed reduced to 80 percent of bonus for ranged champions.
  • Relentless Hunter
    • No longer grants five movement speed at zero stacks.
  • Sudden Impact
    • Cooldown increased from four to 10 seconds.
    • Impact now deals 20-80 bonus True damage within five seconds after dashing or leaving stealth.
  • Time Warp Tonic
    • Moves to Inspiration tree, row two.
    • No longer works on Biscuits or mana items.
    • No longer grants two percent movement speed.
    • Immediate consumption bonus increased from 30 to 40 percent.
    • No longer reduces lingering heal effects.
  • Triple Tonic
    • Moves to Inspiration tree, row two.
  • Press the Attack
    • Base damage reduced from 40-180 to 40-160.
    • Cooldown adjusted from six seconds after trigger to five seconds out of combat.
    • Duration changed from six to five seconds.

Removed

  • Future’s Market
  • Ingenious Hunter
  • Legend: Tenacity
  • Minion Dematerializer
  • Overheal
  • Predator

Be sure to check out the official patch notes on May 15th for a comprehensive breakdown of all the changes. With a complete meta overhaul on the horizon, it’s time to start strategizing and get ready to dominate the new League of Legends landscape!

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